Welcome to Modded RimWorld Alpha 12. In part 14 of our colony, we continue building our base – without clothes (until the raiders show up…! ► Watch the Let’s Play RimWorld Playlist: http://bit.ly/RWCavemen ►Support Blitz on Patreon: www.patreon.com/Blitzkriegsler – – – – – Here are some other suggested playlists for your entertainment: ► Let’s Play Planetbase – http://bit.ly/PlanetbaseLP ► Let’s Play Anno 2205 – http://bit.ly/LPAnno2205 ► Let’s Play RimWorld Alpha 12: http://bit.ly/RimWorldAlpha12 – – – – – Keep in touch with Blitz! Subscribe: http://bit.ly/Sub2Blitz Twitter: https://twitter.com/Blitzkriegsler Steam Group: http://steamcommunity.com/groups/Blitzkriegsler – – – – – These are the mods we will play with in this series: ► No Mechs – https://ludeon.com/forums/index.php?topic=17116.0 ►Hospitality – https://ludeon.com/forums/index.php?topic=11444.330 ► Brunayla’s Security Co – https://ludeon.com/forums/index.php?topic=7179.0 ► EdB interface: https://ludeon.com/forums/index.php?topic=5258.0 ► RTG (Power Source) https://ludeon.com/forums/index.php?topic=10623.msg105053#msg105053 ► EdB Prepare Carefully – https://ludeon.com/forums/index.php?topic=6261.0 ► Prepare carefully profiles – https://www.dropbox.com/s/p17j7dxkuipv1vx/PrepareCarefully.zip?dl=0 – – – – – Need help installing these mods? Click on this – https://youtu.be/aLaQV98mWog – – – – – RimWorld Alpha 12 is here! You can now tame animals, milk them, eat them, and train them into whirling furry/scaly death machines! They’ve also added codified room roles and statistics (like room wealth and room impressiveness), new traits, animals, threats, items, bonuses, bugfixes, and bugs. Animal taming ►Colonists with the Animal Handler work type will now interact with animals to train and tame them! ► Handlers can tame animals. They approach designated wild animals with food and attempt to tame them to make them part of the colony. ► Trainable skills: Obedience, Release, Rescue, and Haul! ► Added Animals main tab, which lists all colony animals and provides interfaces to set their master and area restriction. Each animal has a ‘wildness’ indicating how difficult it is to tame. Animals have a minimum handling skill. Player is warned if they designate […]
on 2018-03-15
quick question time: when do the mechs come into play
that jiuce machine be alot beter in normal rimworld cuz i hate constructing geothermal generator on the steam gayser and when raiders come before your walls around it are done it's so anoing
Did anyone else notice one of the raiders was a Barkeep like Tara?
What does it mean when the characters "Break"?
i think your raw food is degrading since you roofed the cooler
Emmie, Sex slave… this game is really a bit weird sometimes^^
Blitz, in raids you can just mark new area inside your base (after the killzone) so you won't need to draft all your people behind the door 🙂
the hydroponics design I use is like this: O=open area, H= hydroponics, S= sunlamp
HOHHOHHOH
HOHHOHHOH
HOHHOHHOH
HOHHOHHOH
OOOOSOOOO
HOHHOHHOH
HOHHOHHOH
HOHHOHHOH
HOHHOHHOH
its a 9×9 area and its modular so you can build it as much as you want
I put animal beds in between the hydroponics and have a zone for my pigs leading to the fridge so the colonists work on the crops yet the pigs haul it but that's optional
Blitz are you planning on starting a new game
Blitz u can uninstall batteries and they will still keep their power
procreate the people
slime rancher giant phosphor slime near dark area
You should make a battery bank.
Overtime is the best time, Blitz
Why don't you use the area between your bedrooms as a common room
make a blacksmith so you can make better weapons and artillery shells
We do not mind if you go over time, Blitz!
Did anyone noticed that Emmie from 28:48 was a sex slave? lol
Just a curiosity: Did you take on the Commonwealth?